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Digital Cinema Media

Digital Cinema Media - Digital Media: Transformations in Human Communication
Digital Media: Transformations in Human

Digital Cinema Media

The age of digital media has given rise to a new social world. It is a world in which the transmission of information from the few to the many is steadily being supplanted by the multi-directional flow of facts, lies, and ideas. It is a world in which hundreds of millions of people are voluntarily depositing large amounts of personal details in publicly accessible databases. It is a world in which interpersonal relationships are increasingly being conducted in the virtual sphere. Above all, this is a world that seems to be veering off in unpredictable ways from the trends of the immediate past. This book is a probing examination of that world, and of the changes that it has ushered into our lives. In more than thirty essays by a wide range of scholars, this must-have second edition examines the impact of digital media in six areas – information, persuasion, community, gender and sexuality, surveillance and privacy, and cross-cultural communication – and offers an invaluable guide for students and scholars alike. With one exception, all essays are completely new or revised for this volume.

  • ASIN: 1433132869
Digital Cinema Media - Feeling Normal: Sexuality and Media Criticism in the Digital Age
Feeling Normal: Sexuality and Media Criticism in the Digital

Digital Cinema Media

The explosion of cable networks, cinema distributors, and mobile media companies explicitly designed for sexual minorities in the contemporary moment has made media culture a major factor in what it feels like to be a queer person. F. Hollis Griffin demonstrates how cities offer a way of thinking about that phenomenon. By examining urban centers in tandem with advertiser-supported newspapers, New Queer Cinema and B-movies, queer-targeted television, and mobile apps, Griffin illustrates how new forms of LGBT media are less "new" than we often believe. He connects cities and LGBT media through the experiences they can make available to people, which Griffin articulates as feelings, emotions, and affects. He illuminates how the limitations of these experiences—while not universally accessible, nor necessarily empowering—are often the very reasons why people find them compelling and desirable.

  • ASIN: B01N9SA8KG
Digital Cinema Media - Digital Cinema (Quick Takes: Movies and Popular Culture)
Digital Cinema (Quick Takes: Movies and Popular

Digital Cinema Media

Digital Cinema considers how new technologies have revolutionized the medium, while investigating the continuities that might remain from filmmaking’s analog era. In the process, it raises provocative questions about the status of realism in a pixel-generated digital medium whose scenes often defy the laws of physics. It also considers what these changes might bode for the future of cinema. How will digital works be preserved and shared? And will the emergence of virtual reality finally consign cinema to obsolescence?   Stephen Prince offers a clear, concise account of how digital cinema both extends longstanding traditions of filmmaking and challenges some fundamental assumptions about film. It is essential reading for anyone interested in understanding how movies are shot, produced, distributed, and consumed in the twenty-first century.  

  • ASIN: 0813596262
Digital Cinema Media - Thinking Through Digital Media: Transnational Environments and Locative Places
Thinking Through Digital Media: Transnational Environments and Locative

Digital Cinema Media

Thinking through Digital Media: Transnational Environments and Locative Places speculates on animation, documentary, experimental, interactive, and narrative media that probe human-machine performances, virtual migrations, global warming, structural inequality, and critical cartographies across Brazil, Canada, China, India, USA, and elsewhere.

  • ASIN: 1137433620
Digital Cinema Media - HDHomeRun
HDHomeRun

Digital Cinema Media

  • Brand: SiliconDust USA, Inc
  • ASIN: B01MSBCRDY
Digital Cinema Media - iDGLAX iDG-787W LCD LED Video Multi-Media Mini Portable Projector with Free HDMI Cable for Home Theater Cinema Movie Night Game TV DVD Laptop iPhone Andriod Smartphone 1080P Compatible
iDGLAX iDG-787W LCD LED Video Multi-Media Mini Portable Projector with Free HDMI Cable for Home Theater Cinema Movie Night Game TV DVD Laptop iPhone Andriod Smartphone 1080P

Digital Cinema Media

Specification: Image system:LCD Light source:LED Brightness: 2000 LUX Lumens(50 ANSI Lumens) Native resolution: 800x480 Contrast ratio: 1000:1 Aspect Ratio: 16:9/4:3 Keystone Correction: ±15° manual Focus: Manual Projection mode: Front Projection Output:3.5mm earphone Video input:USB/SD/AV/HDMI/VGA Languages:Support 23 kinds of language. Power Supply:100-240V 50/60Hz Projector size:8.19*6.62*3.07 in Speaker:2W*2 Package Includes: 1x User manual 1x Power adapter 1x 3 in 1 AV cable 1x Remote control 1x HDMI cable 1 x Projector Warm Tips . Not recommended for PPT or business presentation, ideal for home theater,movies and video game use. Please use it in dark environment. . To connect the mini projector with PC/Laptop, for more clear image. please adjust the PC/laptop display resolution to 800*600 or 1024*768. . Because of dolby copyright, the projector do not support related audio decoding. . Please connect your smartphone or tablet to the projector by HDMI adapter(Not included). watch TV by HDMI connecting the TV BOX.. USB port only support USB flash drive, DO NOT support cord connection and data transfer. . Choose "PCM" Digital Audio Output in your Blue-ray DVD player.

  • Color: White
  • Brand: iDGLAX
  • ASIN: B00ZW0D5N2
Digital Cinema Media - The Visual Story, Second Edition: Creating the Visual Structure of Film, TV and Digital Media
The Visual Story, Second Edition: Creating the Visual Structure of Film, TV and Digital

Digital Cinema Media

If you can't make it to one of Bruce Block's legendary visual storytelling seminars, then you need his book! Now in full color for the first time, this best-seller offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, animated piece, or video game. You'll learn how to structure your visuals as carefully as a writer structures a story or a composer structures music. Understanding visual structure allows you to communicate moods and emotions, and most importantly, reveals the critical relationship between story structure and visual structure.The Visual Story offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, or multimedia work. An understanding of the visual components will serve as the guide to strengthening the overall story. The Visual Story divides what is seen on screen into tangible sections: contrast and affinity, space, line and shape, tone, color, movement, and rhythm. The vocabulary as well as the insight is provided to purposefully control the given components to create the ultimate visual story. For example: know that a saturated yellow will always attract a viewer's eye first; decide to avoid abrupt editing by mastering continuum of movemen...

  • Brand: imusti
  • ASIN: 0240807790
Digital Cinema Media - Digital Cinema Media Toolkit: best-practice templates, step-by-step work plans and maturity diagnostics
Digital Cinema Media Toolkit: best-practice templates, step-by-step work plans and maturity

Digital Cinema Media

The Toolkit contains the following practical and powerful enablers with new and updated Digital Cinema Media specific requirements:Step 1 get your bearings resources: The quick edition of the Digital Cinema Media Self Assessment book in PDF containing 49 requirements to perform a quickscan, get an overview and share with stakeholders, plus an example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation. Step 2 set concrete goals resources: Featuring 710 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Digital Cinema Media improvements can be made. The workbook contains 710 requirements, which criteria correspond to the criteria in the Self-Assessment Excel Dashboard; you will develop a clear picture of which Digital Cinema Media areas need attention, which requirements you should focus on and who will be responsible for them. Step 3 implement and track resources: The outcomes of Step 2, the self assessment, are the inputs for Step 3; Start and manage Digital Cinema Media projects with the 62 implementation resources: 62 step-by-step Digital Cinema Media Project Management Form Templates covering over 1200 Digital Cinema Media project requirements and su...

  • Brand: The Art of Service
  • ASIN: B07BJ3VCHY
  • UPC: 012868312195
Digital Cinema Media - Battle for Sevastopol
Battle for Sevastopol

Digital Cinema Media

  • ASIN: B01M5HAAFN

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Digital Cinema Media - Popular Video Reviews



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